Week 2 devlog


IT'S BEEN A WHILE

Yes! I did say I would update this weekly, so I'm only late 1 day, but thanks for pointing it out helpful voice in my head.

WHAT DID YOU DO

  • Implemented the character health bars for all characters (shown in the following gif) It also includes support for an armour like system that I still haven't decided whether or not will actually make it to the game itself.


  • Implemented basic dungeon generation 


  • Implemented logic parameters that let me somewhat control the way the dungeon spawns. For the moment I can: 
    • Control the number rooms that are spawned (roughly, more details later in the what did you break section). 
    • Control  the number of completely surrounded rooms (on all 8 directions) (1 for the moment, where the player spawns), 
    • Control the number of dead ends
    • Control the number of double dead ends (dead ends with at least one neighbour that only leads up to them .
    • Spawn treasure and boss rooms ( currently represented by a grail for treasure and a quest for boss
  • Added a minimap and the option to enlarge it (largely for me to test dungeon generation more easily) Here's a gif of it working. (Each frame is a new dungeon, notice the center is always the same)

 

  • Also that gif was taken before adding the ability to represent boss and treasure rooms, so here's a picture of that.

WHAT DID YOU BREAK

Everything to do with A* AI! Enemies are just not working at all and they won't even die now for some reason, so that's definitely the next thing to fix ASAP

WHAT'S NEXT

Well first I have to fix enemies, but once that's done I can get down to designing rooms and implementing a system that feeds random rooms to the dungeons! I should also design some more enemies (at least for this level of the dungeon) so I can better design the rooms around the enemies that will inhabit them.

I would also like to implement secret rooms somehow, but that seems pretty tough so it might not happen for this upcoming week,

ANYTHING ELSE?

Yes! Thanks for asking, in case you missed it, I made a twitter and instagram for the game so you can get bits and bobs that happen before each fully fledged out devlog! Thanks much for all who have followed the game's growth so far!

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